package physics;

import org.lwjgl.util.vector.Vector3f;

/**
 * 
 * @author Jevgeni Krutov
 *
 */
public class Gravity {
	Vector3f gravityVector;
	
	public Gravity () {
		this(/*10f*/0.000001f);
	}
	
	public Gravity (float g) {
		gravityVector = new Vector3f(0, -1 * g, 0);
	}
	
	
	public Vector3f getGravityVector() {
		return gravityVector;
	}
}
